PLAYGROUND

In the Eyes of Others: a Virtual Reality Project

Timeline:

Feb 2023-May 2023

Timeline:

Feb 2023-May 2023

Timeline:

Feb 2023-May 2023

Role:

VR Design

Blueprint Development

Role:

VR Design

Blueprint Development

Role:

VR Design

Blueprint Development

Collaborators:

NYU Thesis Instructor

Collaborators:

NYU Thesis Instructor

Collaborators:

NYU Thesis Instructor

Tool:

Unreal Engine

Tool:

Unreal Engine

Tool:

Unreal Engine

This immersive VR project invites you to navigate the tension between external opinions and inner thoughts. Through interactive experiences, explore how the views of others shape our sense of self and the importance of trusting our own intuition.

What is the project

"In the Eyes of Others" is a virtual reality project that aims to explore the complex relationship between external influences and our internal sense of self.

Players will be introduced to segments of memory, where they can “communicate” with the humans and objects that are meaningful to them. Players will be able to interact with the environment through gaze interaction and explore the environment as though they are in the moment. As players progress through the scenes, they will be confronted with different decision points that challenge their perceptions and values.

There are 3 memories to explore

Project Process

What did I do to prepare for developing?

  • Scripting User Journey

I scripted my scenes and crafted a storyboard outlining the user journey.

I scripted my scenes and crafted a storyboard outlining the user journey.

  • Building Scenes in Unreal Engine

I built the scenes in Unreal Engine, and created POV perspective for the players and unified the visual tone using camera post procession.

I built the scenes in Unreal Engine, and created POV perspective for the players and unified the visual tone using camera post procession.

  • Designing Player Interaction

I designed and developed the user experience for this VR project. Player interaction follows a cycle within each scene, triggering the next scene upon completion of the loop.

I designed and developed the user experience for this VR project. Player interaction follows a cycle within each scene, triggering the next scene upon completion of the loop.

  1. Scene landing: User lands on scene and gaze interaction is enabled

  2. Ray tracing: Users see highlighted area they are looking at via ray tracing

  3. Off-screen audio context: Users interact with objects based on off-screen audio context

  4. Performance recording: System records user's performance or interaction time

  5. Contextual response: Off-screen context/conversation changes according to performance

  6. Interaction metrics: Responses triggered based on user interaction counts or duration

  7. Time cycle: Triggered response that alters the time cycle

  8. Room transformation: Triggered response that changes the environment or room

  9. Level loading: Triggered response that loads a new level or scene

  • Creating Unreal Engine System Blueprints

As the players interact with their surroundings, their performance will be recorded. For example, the time of interactions, and number of key presses will be recorded in the system as part of the experience. As a result, each players may experience different pace and dialogue in the story.

As the players interact with their surroundings, their performance will be recorded. For example, the time of interactions, and number of key presses will be recorded in the system as part of the experience. As a result, each players may experience different pace and dialogue in the story.

Project Trailer

1 . Dashboard Panel

Project Takeaways

I started on this project as a question to myself, who am I in my own eyes. By working on this experience, I hope I can find an answer by exploring some moments in my life. But, I still don’t have an answer. Who am I and who I want to be seem like a question that can never be settled . But I realized there are much more I gain, a family that is always present and supportive and never hesitate to help, friends who are willing to give suggestions. I see the matter of myself through these expectations and opinions. And I appreciate all I have. By experiencing my VR project, I hope my audience can take a moment to listen to their inner voice but also appreciate their presence in the eye of others.

More work

@ 2024 Portfolio

@ 2024 Portfolio

@ 2024 Portfolio